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package game
import (
"fmt"
"thehouseoficarus/internal/action"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
)
func (g *Game) doSmelt(sess *net.Session, input string) {
p := sess.Player.(*player.Player)
g.CancelAction(p)
stationDefID, stationName := g.findStation(p.RoomID, []string{"furnace"})
if stationDefID == "" {
sess.WriteLine("You need a furnace to smelt.")
return
}
allRecipes, err := g.RecipeStore.LoadAll()
if err != nil {
sess.WriteLine("Error loading recipes.")
return
}
if input == "" {
g.showSmeltMenu(sess, p, allRecipes, stationDefID, stationName)
return
}
matches := g.findInventoryMatches(input, p)
if len(matches) == 0 {
sess.WriteLine(fmt.Sprintf("You don't have any '%s'.", input))
return
}
unique := uniqueItemNames(matches)
if len(unique) > 1 {
g.showWhichOne(sess, matches)
return
}
itemID := matches[0].ID
var recipes []action.RecipeDef
for _, r := range allRecipes {
if r.Type != "smelting" || !stationMatch(stationDefID, r.Station) || !r.MatchesEntry(itemID) {
continue
}
if !r.HasAllItemsQty(p.CountItem) || p.Level(player.SkillName(r.Skill)) < r.Level {
continue
}
recipes = append(recipes, r)
}
if len(recipes) == 0 {
sess.WriteLine("You can't smelt that.")
return
}
if len(recipes) == 1 {
g.promptHowMany(sess, recipes[0].ID)
return
}
sess.PendingMenu = recipeMenuData(recipes)
sess.State = net.StateRecipeChoice
var names []string
for _, r := range recipes {
names = append(names, g.recipeName(sess, &r))
}
g.showMenuTable(sess, "What would you like to smelt?", names)
}
func (g *Game) showSmeltMenu(sess *net.Session, p *player.Player, allRecipes []action.RecipeDef, stationDefID, stationName string) {
seen := make(map[string]bool)
var entries []recipeEntry
for _, r := range allRecipes {
if r.Type != "smelting" || !stationMatch(stationDefID, r.Station) {
continue
}
if seen[r.ID] || !r.HasAllItemsQty(p.CountItem) || p.Level(player.SkillName(r.Skill)) < r.Level {
continue
}
seen[r.ID] = true
entries = append(entries, recipeEntry{g.recipeName(sess, &r), r})
}
if len(entries) == 0 {
sess.WriteLine("You don't have anything you can smelt.")
return
}
if len(entries) == 1 {
if p.OptionBool("smelt_all") {
g.startProductionFromRecipe(sess, p, &entries[0].Recipe, 0)
return
}
g.promptHowMany(sess, entries[0].Recipe.ID)
return
}
sess.State = net.StateRecipeChoice
var names []string
for _, e := range entries {
names = append(names, e.ItemName)
}
g.showMenuTable(sess, "What would you like to smelt?", names)
sess.PendingMenu = entryMenuData(entries)
}
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