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authorhistoria <[not public]>2026-10-01 18:36:36 -0400
committerhistoria <[not public]>2026-10-01 18:36:36 -0400
commit8a94f21bd47c0a00bc415395232dba22fa958837 (patch)
tree3dc9492913315ac98b6eddaec4605e4344cde7d6 /internal/game/sys_triggers.go
parent4e2a95503e4ea4c830510f5aea23fac7948ddc41 (diff)
downloadthehouseoficarus-8a94f21bd47c0a00bc415395232dba22fa958837.tar.gz
remove: slop docs
Diffstat (limited to 'internal/game/sys_triggers.go')
-rw-r--r--internal/game/sys_triggers.go3
1 files changed, 1 insertions, 2 deletions
diff --git a/internal/game/sys_triggers.go b/internal/game/sys_triggers.go
index d1ce336..790eb12 100644
--- a/internal/game/sys_triggers.go
+++ b/internal/game/sys_triggers.go
@@ -101,8 +101,7 @@ func (g *Game) startSequence(sess *net.Session, p *player.Player, steps []behavi
func (g *Game) SequenceTick() {
g.seqMu.Lock()
// g.sequences is a map: collect its keys and sort them so the per-tick
- // order in which simultaneous sequences advance is reproducible (the
- // determinism contract in dev_guide/tick_order.md).
+ // order in which simultaneous sequences advance is reproducible.
keys := make([]string, 0, len(g.sequences))
for key := range g.sequences {
keys = append(keys, key)