From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/sys_triggers.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/sys_triggers.go') diff --git a/internal/game/sys_triggers.go b/internal/game/sys_triggers.go index cae774e..038d3fd 100644 --- a/internal/game/sys_triggers.go +++ b/internal/game/sys_triggers.go @@ -87,7 +87,7 @@ func (g *Game) startSequence(sess *net.Session, p *player.Player, steps []behavi Steps: append([]behavior.Step(nil), steps...), Wait: seq.wait, } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } } @@ -204,7 +204,7 @@ func (g *Game) completePlayerSequence(seq *sequence, p *player.Player) { g.removeSequence(seq) if p != nil && p.PendingSequence != nil && p.PendingSequence.Key == seq.key { p.PendingSequence = nil - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } if sess := seq.sess; sess != nil && sess.State == net.StateGame { g.writePrompt(sess) @@ -322,7 +322,7 @@ func (g *Game) persistLockedOnDisconnect(p *player.Player) { Steps: append([]behavior.Step(nil), locked.steps...), Wait: locked.wait, } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } } -- cgit v1.2.3