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| author | historia <[not public]> | 2026-09-19 03:15:59 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-19 03:15:59 -0400 |
| commit | 0e60567a7a0addb9421769ee7be7853bfa8788cb (patch) | |
| tree | 7645112db0e4eae95b8a83c1e4f9aab38bede655 /internal/game/room_reconcile.go | |
| parent | cc33072eced3d5460512c09c42ec4531c807d7af (diff) | |
| download | thehouseoficarus-0e60567a7a0addb9421769ee7be7853bfa8788cb.tar.gz | |
refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code
Diffstat (limited to 'internal/game/room_reconcile.go')
| -rw-r--r-- | internal/game/room_reconcile.go | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/internal/game/room_reconcile.go b/internal/game/room_reconcile.go index 7491776..31b66f6 100644 --- a/internal/game/room_reconcile.go +++ b/internal/game/room_reconcile.go @@ -14,6 +14,9 @@ func (g *Game) ReconcileRoom(roomID int) { return } g.World.ReconcileRoomState(roomID, room) + // Guard-watch cycle timers are keyed by room:object; an object edit can + // remove the object the timer belonged to, so drop the room's timers. + g.clearGuardWatchRoom(roomID) if g.MobStore != nil { g.MobStore.RemoveMobsInRoom(roomID) g.MobStore.SeedMobs(roomID, room.Mobs) |
