From 0e60567a7a0addb9421769ee7be7853bfa8788cb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 19 Sep 2026 03:15:59 -0400 Subject: refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code --- internal/game/room_reconcile.go | 3 +++ 1 file changed, 3 insertions(+) (limited to 'internal/game/room_reconcile.go') diff --git a/internal/game/room_reconcile.go b/internal/game/room_reconcile.go index 7491776..31b66f6 100644 --- a/internal/game/room_reconcile.go +++ b/internal/game/room_reconcile.go @@ -14,6 +14,9 @@ func (g *Game) ReconcileRoom(roomID int) { return } g.World.ReconcileRoomState(roomID, room) + // Guard-watch cycle timers are keyed by room:object; an object edit can + // remove the object the timer belonged to, so drop the room's timers. + g.clearGuardWatchRoom(roomID) if g.MobStore != nil { g.MobStore.RemoveMobsInRoom(roomID) g.MobStore.SeedMobs(roomID, room.Mobs) -- cgit v1.2.3