From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/game.go | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'internal/game/game.go') diff --git a/internal/game/game.go b/internal/game/game.go index ca38e27..096e070 100644 --- a/internal/game/game.go +++ b/internal/game/game.go @@ -1,3 +1,5 @@ +// Package game contains the MUD itself: commands, skilling actions, combat, +// triggers, rendering, economy, and persistence glue around the world. package game import ( @@ -173,7 +175,7 @@ func (g *Game) SetHub(hub *net.Hub) { if p := sess.Player; p != nil { g.restoreGodPlayer(p) g.persistLockedOnDisconnect(p) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) p.DeactivateAllTechs() g.detachSession(p.Name) delete(g.hackingStates, p.Name) -- cgit v1.2.3