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| author | historia <[not public]> | 2026-06-14 22:38:23 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-14 22:38:23 -0400 |
| commit | a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 (patch) | |
| tree | 89601a502bbfcb50302cf03f09b6febc6040eeb0 /internal/game/doc.go | |
| parent | 1aba2bdd23aebed4032333e74aa553c40a31fcbd (diff) | |
| download | thehouseoficarus-a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77.tar.gz | |
feat: fractional ticks and server game_speed implemented. potentially insanely janky.
Diffstat (limited to 'internal/game/doc.go')
| -rw-r--r-- | internal/game/doc.go | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/internal/game/doc.go b/internal/game/doc.go index 97814e9..e276994 100644 --- a/internal/game/doc.go +++ b/internal/game/doc.go @@ -15,8 +15,9 @@ // Actions that take time (gather, use, burn, stoke) tick via // AdvanceActions, called each 600ms tick. // -// Tick handlers: DisconnectTick, RegenTick, WanderTick, WoodcuttingTick, -// and FireTick run each game tick to advance world simulation. +// Tick handlers: ProcessQueuedCommands, DisconnectTick, RegenTick, +// WanderTick, SharedDepletionTick, and FireTick run each game tick to +// advance world simulation. // // File organization: // cmd_*.go — player command handlers (doLook, doMove, doGet, etc.) |
