From a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 22:38:23 -0400 Subject: feat: fractional ticks and server game_speed implemented. potentially insanely janky. --- internal/game/doc.go | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'internal/game/doc.go') diff --git a/internal/game/doc.go b/internal/game/doc.go index 97814e9..e276994 100644 --- a/internal/game/doc.go +++ b/internal/game/doc.go @@ -15,8 +15,9 @@ // Actions that take time (gather, use, burn, stoke) tick via // AdvanceActions, called each 600ms tick. // -// Tick handlers: DisconnectTick, RegenTick, WanderTick, WoodcuttingTick, -// and FireTick run each game tick to advance world simulation. +// Tick handlers: ProcessQueuedCommands, DisconnectTick, RegenTick, +// WanderTick, SharedDepletionTick, and FireTick run each game tick to +// advance world simulation. // // File organization: // cmd_*.go — player command handlers (doLook, doMove, doGet, etc.) -- cgit v1.2.3