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authorhistoria <[not public]>2026-07-17 17:12:39 -0400
committerhistoria <[not public]>2026-07-17 17:12:39 -0400
commit6e6c4a157564100249bb58f412485055bb2d10cf (patch)
treed457414b989e737287384f87004bffa70ac23886 /internal/game/core_skill.go
parente09e7badbc722f580a9d7674c46d6ff3cc320b26 (diff)
downloadthehouseoficarus-6e6c4a157564100249bb58f412485055bb2d10cf.tar.gz
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set
Diffstat (limited to 'internal/game/core_skill.go')
-rw-r--r--internal/game/core_skill.go3
1 files changed, 3 insertions, 0 deletions
diff --git a/internal/game/core_skill.go b/internal/game/core_skill.go
index c02cdf3..3b9696c 100644
--- a/internal/game/core_skill.go
+++ b/internal/game/core_skill.go
@@ -11,5 +11,8 @@ func (g *Game) awardSkillXP(sess *net.Session, p *player.Player, skill player.Sk
newLevel := p.AddSkillXP(skill, xp)
if newLevel > 0 {
sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, skill)))
+ if skill == player.Agility {
+ p.ClampRunEnergy()
+ }
}
}