diff options
| author | historia <[not public]> | 2026-07-17 17:12:39 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-17 17:12:39 -0400 |
| commit | 6e6c4a157564100249bb58f412485055bb2d10cf (patch) | |
| tree | d457414b989e737287384f87004bffa70ac23886 /internal/game/core_skill.go | |
| parent | e09e7badbc722f580a9d7674c46d6ff3cc320b26 (diff) | |
| download | thehouseoficarus-6e6c4a157564100249bb58f412485055bb2d10cf.tar.gz | |
feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set
Diffstat (limited to 'internal/game/core_skill.go')
| -rw-r--r-- | internal/game/core_skill.go | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/internal/game/core_skill.go b/internal/game/core_skill.go index c02cdf3..3b9696c 100644 --- a/internal/game/core_skill.go +++ b/internal/game/core_skill.go @@ -11,5 +11,8 @@ func (g *Game) awardSkillXP(sess *net.Session, p *player.Player, skill player.Sk newLevel := p.AddSkillXP(skill, xp) if newLevel > 0 { sess.WriteLine(g.colorize(sess, "level_up", fmt.Sprintf("*** You are now level %d %s! ***", newLevel, skill))) + if skill == player.Agility { + p.ClampRunEnergy() + } } } |
