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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/core_production.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/core_production.go')
-rw-r--r--internal/game/core_production.go1
1 files changed, 0 insertions, 1 deletions
diff --git a/internal/game/core_production.go b/internal/game/core_production.go
index 192f8ec..34ad8a9 100644
--- a/internal/game/core_production.go
+++ b/internal/game/core_production.go
@@ -7,7 +7,6 @@ import (
)
func (g *Game) findTool(p *player.Player, toolTypes []string) (toolSpeed float64, toolName string, toolType string, found bool) {
- toolSpeed = -1
if itemID, ok := p.Equipment[item.SlotMainHand]; ok {
if def, err := g.ItemStore.Load(itemID); err == nil {
for _, t := range toolTypes {