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| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/core_production.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/core_production.go')
| -rw-r--r-- | internal/game/core_production.go | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/internal/game/core_production.go b/internal/game/core_production.go index 192f8ec..34ad8a9 100644 --- a/internal/game/core_production.go +++ b/internal/game/core_production.go @@ -7,7 +7,6 @@ import ( ) func (g *Game) findTool(p *player.Player, toolTypes []string) (toolSpeed float64, toolName string, toolType string, found bool) { - toolSpeed = -1 if itemID, ok := p.Equipment[item.SlotMainHand]; ok { if def, err := g.ItemStore.Load(itemID); err == nil { for _, t := range toolTypes { |
