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| author | historia <[not public]> | 2026-09-18 01:50:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-18 01:50:17 -0400 |
| commit | 87d08f0151e643951769e323995f1c5ed89ee200 (patch) | |
| tree | dc42a0b30ebb5a00dd7ba505cc4eaa44f4f308bc /internal/game/core_login_char.go | |
| parent | 32a3c59cebf2a16277e54d715a67adfdbe00b456 (diff) | |
| download | thehouseoficarus-87d08f0151e643951769e323995f1c5ed89ee200.tar.gz | |
fix: harden economy recovery, shutdown concurrency, world validation, and inventory-loss paths
Diffstat (limited to 'internal/game/core_login_char.go')
| -rw-r--r-- | internal/game/core_login_char.go | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/internal/game/core_login_char.go b/internal/game/core_login_char.go index 70746fc..0f57d3c 100644 --- a/internal/game/core_login_char.go +++ b/internal/game/core_login_char.go @@ -104,7 +104,11 @@ func (g *Game) connectCharacter(sess *net.Session, name string) { } g.adoptCharacterIdentity(p, sess.Account.Name) - sess.Player = p + if g.Hub != nil { + g.Hub.SetSessionPlayer(sess, p) + } else { + sess.Player = p + } sess.SetState(net.StateGame) g.loggedInChars[name] = sess g.charsMu.Unlock() |
