From 87d08f0151e643951769e323995f1c5ed89ee200 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 18 Sep 2026 01:50:17 -0400 Subject: fix: harden economy recovery, shutdown concurrency, world validation, and inventory-loss paths --- internal/game/core_login_char.go | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'internal/game/core_login_char.go') diff --git a/internal/game/core_login_char.go b/internal/game/core_login_char.go index 70746fc..0f57d3c 100644 --- a/internal/game/core_login_char.go +++ b/internal/game/core_login_char.go @@ -104,7 +104,11 @@ func (g *Game) connectCharacter(sess *net.Session, name string) { } g.adoptCharacterIdentity(p, sess.Account.Name) - sess.Player = p + if g.Hub != nil { + g.Hub.SetSessionPlayer(sess, p) + } else { + sess.Player = p + } sess.SetState(net.StateGame) g.loggedInChars[name] = sess g.charsMu.Unlock() -- cgit v1.2.3