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authorhistoria <[not public]>2026-09-19 03:15:59 -0400
committerhistoria <[not public]>2026-09-19 03:15:59 -0400
commit0e60567a7a0addb9421769ee7be7853bfa8788cb (patch)
tree7645112db0e4eae95b8a83c1e4f9aab38bede655 /internal/game/cmd_undig.go
parentcc33072eced3d5460512c09c42ec4531c807d7af (diff)
downloadthehouseoficarus-0e60567a7a0addb9421769ee7be7853bfa8788cb.tar.gz
refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code
Diffstat (limited to 'internal/game/cmd_undig.go')
-rw-r--r--internal/game/cmd_undig.go1
1 files changed, 1 insertions, 0 deletions
diff --git a/internal/game/cmd_undig.go b/internal/game/cmd_undig.go
index 88dd661..0b42f5c 100644
--- a/internal/game/cmd_undig.go
+++ b/internal/game/cmd_undig.go
@@ -246,6 +246,7 @@ func (g *Game) performUndig(sess *net.Session, p *player.Player, targetID int) {
g.MobStore.RemoveMobsInRoom(targetID)
g.World.ClearRoomState(targetID)
+ g.clearGuardWatchRoom(targetID)
// Drop any cached in-room games and refund their outstanding wagers
// (same eviction semantics as the other room-removal paths).
g.EvictCasinoRoom(targetID)