From 0e60567a7a0addb9421769ee7be7853bfa8788cb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 19 Sep 2026 03:15:59 -0400 Subject: refactor: simplifcation, change how rooms are stored in player yaml, remove legacy code --- internal/game/cmd_undig.go | 1 + 1 file changed, 1 insertion(+) (limited to 'internal/game/cmd_undig.go') diff --git a/internal/game/cmd_undig.go b/internal/game/cmd_undig.go index 88dd661..0b42f5c 100644 --- a/internal/game/cmd_undig.go +++ b/internal/game/cmd_undig.go @@ -246,6 +246,7 @@ func (g *Game) performUndig(sess *net.Session, p *player.Player, targetID int) { g.MobStore.RemoveMobsInRoom(targetID) g.World.ClearRoomState(targetID) + g.clearGuardWatchRoom(targetID) // Drop any cached in-room games and refund their outstanding wagers // (same eviction semantics as the other room-removal paths). g.EvictCasinoRoom(targetID) -- cgit v1.2.3