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authorhistoria <[not public]>2026-06-20 03:20:01 -0400
committerhistoria <[not public]>2026-06-20 03:20:01 -0400
commite4400c5f1e84c18d2126f2cb502ae10685977cbb (patch)
tree0523e9d68f1cfdc6f81b862e3068fe12c1a85054 /internal/game/cmd_trigger_enchant.go
parent5ea082ab4e82409aebc889b496f43e52b003d4f7 (diff)
downloadthehouseoficarus-e4400c5f1e84c18d2126f2cb502ae10685977cbb.tar.gz
refactor: combined all station crafting
Diffstat (limited to 'internal/game/cmd_trigger_enchant.go')
-rw-r--r--internal/game/cmd_trigger_enchant.go18
1 files changed, 2 insertions, 16 deletions
diff --git a/internal/game/cmd_trigger_enchant.go b/internal/game/cmd_trigger_enchant.go
index 535616b..a1a6950 100644
--- a/internal/game/cmd_trigger_enchant.go
+++ b/internal/game/cmd_trigger_enchant.go
@@ -41,13 +41,9 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef,
g.cancelAction(p)
}
- g.consumeJunkCost(p, mod)
-
inv.ItemID = outputID
- sciXP := mod.BaseXP
- g.awardSkillXP(sess, p, player.Science, sciXP)
- g.AccountStore.SaveCharacter(p)
+ g.triggerModReward(sess, p, mod, 1.0)
outputDef, _ := g.ItemStore.Load(outputID)
outputName := outputID
@@ -61,9 +57,6 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef,
}
sess.WriteLine(fmt.Sprintf("You enchant the %s and it becomes a %s!", inputName, outputName))
- if p.OptionBool("xp_drops") {
- sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("+%dxp sci", sciXP)))
- }
}
func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef, chip chipEntry) {
@@ -82,8 +75,6 @@ func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef
g.cancelAction(p)
}
- g.consumeJunkCost(p, mod)
-
p.RemoveItem(chip.Input, chip.Qty)
placed := false
for i := 0; i < 28; i++ {
@@ -99,9 +90,7 @@ func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef
p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: chip.Output, Quantity: chip.Qty})
}
- sciXP := mod.BaseXP
- g.awardSkillXP(sess, p, player.Science, sciXP)
- g.AccountStore.SaveCharacter(p)
+ g.triggerModReward(sess, p, mod, 1.0)
inputDef, _ := g.ItemStore.Load(chip.Input)
name := chip.Input
@@ -110,7 +99,4 @@ func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef
}
sess.WriteLine(fmt.Sprintf("You chip %d %s with arcane circuitry.", chip.Qty, name))
- if p.OptionBool("xp_drops") {
- sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("+%dxp sci", sciXP)))
- }
}