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path: root/internal/game/cmd_trigger_enchant.go
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package game

import (
	"fmt"
	"strings"

	"thehouseoficarus/internal/net"
	"thehouseoficarus/internal/player"
)

func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef, targetArg string) {
	if chipInfo, ok := chipMap[mod.ID]; ok {
		g.triggerChipBolts(sess, p, mod, chipInfo)
		return
	}

	enchants, ok := enchantMap[mod.ID]
	if !ok {
		sess.WriteLine("That enchantment has no known recipes.")
		return
	}

	if targetArg == "" {
		sess.WriteLine(fmt.Sprintf("Enchant what? Use: trigger %s <jewelry item>", strings.ReplaceAll(mod.ID, "_", " ")))
		return
	}

	slot, inv := g.findInventoryItem(p, targetArg)
	if slot < 0 {
		sess.WriteLine("You don't have that item.")
		return
	}

	outputID, ok := enchants[inv.ItemID]
	if !ok {
		sess.WriteLine("You can't enchant that with this mod.")
		return
	}

	if p.Action != nil {
		g.cancelAction(p)
	}

	g.consumeJunkCost(p, mod)

	inv.ItemID = outputID

	sciXP := mod.BaseXP
	g.awardSkillXP(sess, p, player.Science, sciXP)
	g.AccountStore.SaveCharacter(p)

	outputDef, _ := g.ItemStore.Load(outputID)
	outputName := outputID
	if outputDef != nil {
		outputName = outputDef.Name
	}
	inputDef, _ := g.ItemStore.Load(inv.ItemID)
	inputName := inv.ItemID
	if inputDef != nil {
		inputName = inputDef.Name
	}

	sess.WriteLine(fmt.Sprintf("You enchant the %s and it becomes a %s!", inputName, outputName))
	if p.OptionBool("xp_drops") {
		sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("+%dxp sci", sciXP)))
	}
}

func (g *Game) triggerChipBolts(sess *net.Session, p *player.Player, mod *ModDef, chip chipEntry) {
	count := p.CountItem(chip.Input)
	if count < chip.Qty {
		inputDef, _ := g.ItemStore.Load(chip.Input)
		name := chip.Input
		if inputDef != nil {
			name = inputDef.Name
		}
		sess.WriteLine(fmt.Sprintf("You need at least %d %s.", chip.Qty, name))
		return
	}

	if p.Action != nil {
		g.cancelAction(p)
	}

	g.consumeJunkCost(p, mod)

	p.RemoveItem(chip.Input, chip.Qty)
	placed := false
	for i := 0; i < 28; i++ {
		slot := p.InvSlot(i)
		if slot != nil && slot.ItemID == chip.Output {
			slot.Quantity += chip.Qty
			placed = true
			break
		}
	}
	if !placed {
		freeSlot := p.FirstFreeSlot()
		p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: chip.Output, Quantity: chip.Qty})
	}

	sciXP := mod.BaseXP
	g.awardSkillXP(sess, p, player.Science, sciXP)
	g.AccountStore.SaveCharacter(p)

	inputDef, _ := g.ItemStore.Load(chip.Input)
	name := chip.Input
	if inputDef != nil {
		name = inputDef.Name
	}

	sess.WriteLine(fmt.Sprintf("You chip %d %s with arcane circuitry.", chip.Qty, name))
	if p.OptionBool("xp_drops") {
		sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("+%dxp sci", sciXP)))
	}
}