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authorhistoria <[not public]>2026-07-01 22:30:31 -0400
committerhistoria <[not public]>2026-07-01 22:30:31 -0400
commitc14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch)
tree75070293fe2535b594ac72e501cbf08a3f1146e0 /internal/game/cmd_trigger_enchant.go
parent8eec7b75ff9c8c368b252373db45fb891732d2ca (diff)
downloadthehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
Diffstat (limited to 'internal/game/cmd_trigger_enchant.go')
-rw-r--r--internal/game/cmd_trigger_enchant.go5
1 files changed, 3 insertions, 2 deletions
diff --git a/internal/game/cmd_trigger_enchant.go b/internal/game/cmd_trigger_enchant.go
index 0279b4e..62a3c48 100644
--- a/internal/game/cmd_trigger_enchant.go
+++ b/internal/game/cmd_trigger_enchant.go
@@ -41,6 +41,7 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef,
g.cancelAction(p)
}
+ inputID := inv.ItemID
inv.ItemID = outputID
g.triggerModReward(sess, p, mod, 1.0)
@@ -50,8 +51,8 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef,
if outputDef != nil {
outputName = outputDef.Name
}
- inputDef, _ := g.ItemStore.Load(inv.ItemID)
- inputName := inv.ItemID
+ inputDef, _ := g.ItemStore.Load(inputID)
+ inputName := inputID
if inputDef != nil {
inputName = inputDef.Name
}