From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/cmd_trigger_enchant.go | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'internal/game/cmd_trigger_enchant.go') diff --git a/internal/game/cmd_trigger_enchant.go b/internal/game/cmd_trigger_enchant.go index 0279b4e..62a3c48 100644 --- a/internal/game/cmd_trigger_enchant.go +++ b/internal/game/cmd_trigger_enchant.go @@ -41,6 +41,7 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef, g.cancelAction(p) } + inputID := inv.ItemID inv.ItemID = outputID g.triggerModReward(sess, p, mod, 1.0) @@ -50,8 +51,8 @@ func (g *Game) triggerEnchant(sess *net.Session, p *player.Player, mod *ModDef, if outputDef != nil { outputName = outputDef.Name } - inputDef, _ := g.ItemStore.Load(inv.ItemID) - inputName := inv.ItemID + inputDef, _ := g.ItemStore.Load(inputID) + inputName := inputID if inputDef != nil { inputName = inputDef.Name } -- cgit v1.2.3