diff options
| author | historia <[not public]> | 2026-06-19 21:20:32 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 21:20:32 -0400 |
| commit | 5ea082ab4e82409aebc889b496f43e52b003d4f7 (patch) | |
| tree | 942f2c4a18ecbee42ba25726048d09827ea68894 /internal/game/cmd_trigger_combat.go | |
| parent | 8ee8982b8759bcae116647cc993867f4c8b0a6ce (diff) | |
| download | thehouseoficarus-5ea082ab4e82409aebc889b496f43e52b003d4f7.tar.gz | |
feat: science combat/triggers overhauled. decks now use autotrigger attacks.
Diffstat (limited to 'internal/game/cmd_trigger_combat.go')
| -rw-r--r-- | internal/game/cmd_trigger_combat.go | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/internal/game/cmd_trigger_combat.go b/internal/game/cmd_trigger_combat.go index 545a117..62c5083 100644 --- a/internal/game/cmd_trigger_combat.go +++ b/internal/game/cmd_trigger_combat.go @@ -15,9 +15,6 @@ func (g *Game) scienceAttack(sess *net.Session, p *player.Player, mob *world.Mob sess.WriteLine(fmt.Sprintf("You need level %d science to trigger %s.", mod.Level, mod.Name)) return false } - if !g.hasJunkCost(p, mod) { - return false - } if g.processConsumeQueue(p, sess) { p.ActionState = &ActionState{Type: ActionEating, TargetName: "food"} |
