From 5ea082ab4e82409aebc889b496f43e52b003d4f7 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 21:20:32 -0400 Subject: feat: science combat/triggers overhauled. decks now use autotrigger attacks. --- internal/game/cmd_trigger_combat.go | 3 --- 1 file changed, 3 deletions(-) (limited to 'internal/game/cmd_trigger_combat.go') diff --git a/internal/game/cmd_trigger_combat.go b/internal/game/cmd_trigger_combat.go index 545a117..62c5083 100644 --- a/internal/game/cmd_trigger_combat.go +++ b/internal/game/cmd_trigger_combat.go @@ -15,9 +15,6 @@ func (g *Game) scienceAttack(sess *net.Session, p *player.Player, mob *world.Mob sess.WriteLine(fmt.Sprintf("You need level %d science to trigger %s.", mod.Level, mod.Name)) return false } - if !g.hasJunkCost(p, mod) { - return false - } if g.processConsumeQueue(p, sess) { p.ActionState = &ActionState{Type: ActionEating, TargetName: "food"} -- cgit v1.2.3