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| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/cmd_setplayerflag.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/cmd_setplayerflag.go')
| -rw-r--r-- | internal/game/cmd_setplayerflag.go | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_setplayerflag.go b/internal/game/cmd_setplayerflag.go index 3d0bdbf..ec99cda 100644 --- a/internal/game/cmd_setplayerflag.go +++ b/internal/game/cmd_setplayerflag.go @@ -55,6 +55,6 @@ func (g *Game) executeSetPlayerFlag(sess *net.Session, args []string, rawInput s } g.setPlayerFlag(tp, flagName, value) - g.AccountStore.SaveCharacter(tp) + g.saveCharacter(tp) sess.WriteLine(fmt.Sprintf("Player flag '%s' set to %v for %s.", flagName, value, tp.Name)) } |
