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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/cmd_setplayerflag.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/cmd_setplayerflag.go')
-rw-r--r--internal/game/cmd_setplayerflag.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_setplayerflag.go b/internal/game/cmd_setplayerflag.go
index 3d0bdbf..ec99cda 100644
--- a/internal/game/cmd_setplayerflag.go
+++ b/internal/game/cmd_setplayerflag.go
@@ -55,6 +55,6 @@ func (g *Game) executeSetPlayerFlag(sess *net.Session, args []string, rawInput s
}
g.setPlayerFlag(tp, flagName, value)
- g.AccountStore.SaveCharacter(tp)
+ g.saveCharacter(tp)
sess.WriteLine(fmt.Sprintf("Player flag '%s' set to %v for %s.", flagName, value, tp.Name))
}