From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/cmd_setplayerflag.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/cmd_setplayerflag.go') diff --git a/internal/game/cmd_setplayerflag.go b/internal/game/cmd_setplayerflag.go index 3d0bdbf..ec99cda 100644 --- a/internal/game/cmd_setplayerflag.go +++ b/internal/game/cmd_setplayerflag.go @@ -55,6 +55,6 @@ func (g *Game) executeSetPlayerFlag(sess *net.Session, args []string, rawInput s } g.setPlayerFlag(tp, flagName, value) - g.AccountStore.SaveCharacter(tp) + g.saveCharacter(tp) sess.WriteLine(fmt.Sprintf("Player flag '%s' set to %v for %s.", flagName, value, tp.Name)) } -- cgit v1.2.3