diff options
| author | historia <[not public]> | 2026-06-12 23:52:06 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-12 23:52:06 -0400 |
| commit | a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (patch) | |
| tree | 80a2e46c3e6cc98bb8b4f708cc403949b14742eb /internal/game/cmd_remove.go | |
| parent | f3a6ae488bbd2128af8356b0da016699c5abb70e (diff) | |
| download | thehouseoficarus-a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad.tar.gz | |
feat: firemaking skill implemented. overhauled how ground items and despawn are handled.
Diffstat (limited to 'internal/game/cmd_remove.go')
| -rw-r--r-- | internal/game/cmd_remove.go | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/internal/game/cmd_remove.go b/internal/game/cmd_remove.go index 9f0cbe8..f511ec4 100644 --- a/internal/game/cmd_remove.go +++ b/internal/game/cmd_remove.go @@ -56,7 +56,15 @@ func (g *Game) doRemove(sess *net.Session, input string) { } delete(p.Equipment, foundSlot) - p.SetInvSlot(freeSlot, &player.InventorySlot{ItemID: foundItemID, Quantity: 1}) + invSlot := &player.InventorySlot{ItemID: foundItemID, Quantity: 1} + if q, ok := p.EquipQuality[foundItemID]; ok { + invSlot.Quality = q + if def, _ := g.ItemStore.Load(foundItemID); def != nil { + invSlot.MaxQuality = def.MaxQuality + } + delete(p.EquipQuality, foundItemID) + } + p.SetInvSlot(freeSlot, invSlot) g.AccountStore.SaveCharacter(p) name := foundItemID |
