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authorhistoria <[not public]>2026-09-18 18:38:35 -0400
committerhistoria <[not public]>2026-09-18 18:38:35 -0400
commit1f118d79e319da4e765502e9ca5b661772de94f1 (patch)
treebca8a3fd1e538f1c302480511e6ba872c92e10b8 /internal/game/cmd_queued.go
parent5ad42a51df4dcc5ccc3aa6a6d902085ce2ee4239 (diff)
downloadthehouseoficarus-1f118d79e319da4e765502e9ca5b661772de94f1.tar.gz
refactor: casino table core; fix: stake/migration/validation gaps
Diffstat (limited to 'internal/game/cmd_queued.go')
-rw-r--r--internal/game/cmd_queued.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_queued.go b/internal/game/cmd_queued.go
index 5f43ad1..00cf994 100644
--- a/internal/game/cmd_queued.go
+++ b/internal/game/cmd_queued.go
@@ -50,7 +50,7 @@ func (g *Game) doQueued(sess *net.Session) {
sess.WriteLine(" All queued actions take effect on the next game tick (600ms).")
sess.WriteLine(" Free actions stack. Only the most recent active action survives.")
- // ActivePositions already returns the names sorted and the caller's
+ // ActivePositions returns the names in resolution order and the caller's
// 1-based position, so there is nothing to recompute here.
names, pos := g.queue.ActivePositions(p.Name)
if pos > 0 && len(names) > 1 {