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authorworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
committerworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
commit8ee8982b8759bcae116647cc993867f4c8b0a6ce (patch)
treeee01f7b1d745cbc94d9981108a1209527487b3e5 /internal/game/cmd_move.go
parent2bec24859af8f03c80a0a58e3240519942450167 (diff)
downloadthehouseoficarus-8ee8982b8759bcae116647cc993867f4c8b0a6ce.tar.gz
reorganized items, objects, and rooms in directories. oranized module names. added startup checks.
Diffstat (limited to 'internal/game/cmd_move.go')
-rw-r--r--internal/game/cmd_move.go5
1 files changed, 5 insertions, 0 deletions
diff --git a/internal/game/cmd_move.go b/internal/game/cmd_move.go
index 5d6ea66..e93b14b 100644
--- a/internal/game/cmd_move.go
+++ b/internal/game/cmd_move.go
@@ -2,6 +2,7 @@ package game
import (
"fmt"
+ "strings"
"thehouseoficarus/internal/combat"
"thehouseoficarus/internal/engine"
@@ -165,6 +166,10 @@ func (g *Game) seedRoomMobs(roomID int) {
g.MobStore.SeedMobs(roomID, room.Mobs)
}
+func (g *Game) executeMove(sess *net.Session, args []string, rawInput string) {
+ g.doMove(sess, strings.TrimSpace(rawInput), 1.0)
+}
+
func (g *Game) seedRoomObjects(roomID int) {
room, err := g.World.LoadRoom(roomID)
if err != nil {