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authorhistoria <[not public]>2026-07-07 00:22:32 -0400
committerhistoria <[not public]>2026-07-07 00:22:32 -0400
commita51f7a53aa2c487ebf94ba0363038574ae8bb590 (patch)
treeb393a8f9e4732b40f6fe8058d086bd631537ad3b /internal/game/cmd_hideallexits.go
parent9292634f2f8d71a53879ff07e1330c671b207d51 (diff)
downloadthehouseoficarus-a51f7a53aa2c487ebf94ba0363038574ae8bb590.tar.gz
feat: hidden exits (and related flags) work with commands that change room ids. exit code simplified and unified between impassable and blocked exits.
Diffstat (limited to 'internal/game/cmd_hideallexits.go')
-rw-r--r--internal/game/cmd_hideallexits.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/cmd_hideallexits.go b/internal/game/cmd_hideallexits.go
index 559da8b..d9747c9 100644
--- a/internal/game/cmd_hideallexits.go
+++ b/internal/game/cmd_hideallexits.go
@@ -22,7 +22,7 @@ func (g *Game) executeHideAllExits(sess *net.Session, args []string, rawInput st
}
var cleared []string
for k := range p.Flags {
- if strings.HasPrefix(k, "hidden_exit_") {
+ if strings.HasPrefix(k, hiddenExitFlagPrefix) {
cleared = append(cleared, k)
}
}