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authorhistoria <[not public]>2026-06-22 04:24:11 -0400
committerhistoria <[not public]>2026-06-22 04:24:11 -0400
commit5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629 (patch)
tree18f500ca3492ba206a3f66e2f01146b05a1675b2 /internal/game/cmd_hide.go
parent7f07c7236578e1a7bcef0282ff9d7f5bf8c7c045 (diff)
downloadthehouseoficarus-5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629.tar.gz
feat: map now only reveals with exploration. players can set custom map symbols.
Diffstat (limited to 'internal/game/cmd_hide.go')
-rw-r--r--internal/game/cmd_hide.go4
1 files changed, 1 insertions, 3 deletions
diff --git a/internal/game/cmd_hide.go b/internal/game/cmd_hide.go
index 2dca478..9f567ca 100644
--- a/internal/game/cmd_hide.go
+++ b/internal/game/cmd_hide.go
@@ -112,9 +112,7 @@ func (g *Game) executeHide(sess *net.Session, args []string, rawInput string) {
p.ActionState = &ActionState{Type: ActionHiding, TargetName: objDef.Name}
if inCombat {
- sess.WriteLine(fmt.Sprintf("\nYou try to get behind the %s for cover...", objDef.Name))
- } else {
- sess.WriteLine(fmt.Sprintf("You position yourself behind the %s.", objDef.Name))
+ sess.WriteLine(fmt.Sprintf("You try to get behind the %s for cover...", objDef.Name))
}
}