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authorworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
committerworkhorse <workhorse@localhost.localdomain>2026-06-19 20:24:52 -0400
commit8ee8982b8759bcae116647cc993867f4c8b0a6ce (patch)
treeee01f7b1d745cbc94d9981108a1209527487b3e5 /internal/game/cmd_handlers.go
parent2bec24859af8f03c80a0a58e3240519942450167 (diff)
downloadthehouseoficarus-8ee8982b8759bcae116647cc993867f4c8b0a6ce.tar.gz
reorganized items, objects, and rooms in directories. oranized module names. added startup checks.
Diffstat (limited to 'internal/game/cmd_handlers.go')
-rw-r--r--internal/game/cmd_handlers.go370
1 files changed, 0 insertions, 370 deletions
diff --git a/internal/game/cmd_handlers.go b/internal/game/cmd_handlers.go
deleted file mode 100644
index b8db359..0000000
--- a/internal/game/cmd_handlers.go
+++ /dev/null
@@ -1,370 +0,0 @@
-package game
-
-import (
- "fmt"
- "strings"
-
- "thehouseoficarus/internal/net"
-)
-
-func (g *Game) executeGet(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- sess.WriteLine("Get what?")
- } else if args[0] == "all" {
- if len(args) == 1 {
- g.doGetAll(sess)
- } else {
- g.doGetAllNamed(sess, strings.Join(args[1:], " "))
- }
- } else {
- g.doGet(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeDrop(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- sess.WriteLine("Drop what?")
- } else if args[0] == "all" {
- if len(args) == 1 {
- g.doDropAll(sess)
- } else {
- g.doDropAllNamed(sess, strings.Join(args[1:], " "))
- }
- } else {
- g.doDrop(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeAttack(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- p := sess.Player
- target := g.resolveDefaultMob(p.RoomID)
- if target == "" {
- sess.WriteLine("Attack what?")
- return
- }
- g.doAttack(sess, target)
- } else {
- g.doAttack(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeStyle(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- g.doStyle(sess, "")
- } else {
- g.doStyle(sess, args[0])
- }
-}
-
-func (g *Game) executeLook(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- g.doLook(sess)
- } else {
- g.doLookTarget(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeMove(sess *net.Session, args []string, rawInput string) {
- g.doMove(sess, strings.TrimSpace(rawInput), 1.0)
-}
-
-func (g *Game) executeSay(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- sess.WriteLine("Say what?")
- } else {
- msgStart := strings.Index(strings.ToLower(rawInput), "say ") + 4
- if msgStart >= 4 && msgStart < len(rawInput) {
- g.doSay(sess, rawInput[msgStart:])
- } else {
- g.doSay(sess, strings.Join(args, " "))
- }
- }
-}
-
-func (g *Game) executeScore(sess *net.Session, args []string, rawInput string) {
- g.doScore(sess)
-}
-
-func (g *Game) executeTask(sess *net.Session, args []string, rawInput string) {
- g.doTask(sess)
-}
-
-func (g *Game) executeStats(sess *net.Session, args []string, rawInput string) {
- g.doStats(sess)
-}
-
-func (g *Game) executeTech(sess *net.Session, args []string, rawInput string) {
- g.doTech(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeInventory(sess *net.Session, args []string, rawInput string) {
- g.doInventory(sess)
-}
-
-func (g *Game) executeQuit(sess *net.Session, args []string, rawInput string) {
- g.doQuit(sess)
-}
-
-func (g *Game) executeDescription(sess *net.Session, args []string, rawInput string) {
- g.doDescription(sess)
-}
-
-func (g *Game) executeOption(sess *net.Session, args []string, rawInput string) {
- g.doOption(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeColor(sess *net.Session, args []string, rawInput string) {
- g.doColor(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeColortable(sess *net.Session, args []string, rawInput string) {
- g.doColortable(sess)
-}
-
-func (g *Game) executePrompt(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- g.doPrompt(sess, "")
- } else {
- msgStart := strings.Index(strings.ToLower(rawInput), "prompt ") + 7
- if msgStart >= 7 && msgStart < len(rawInput) {
- g.doPrompt(sess, rawInput[msgStart:])
- } else {
- g.doPrompt(sess, strings.Join(args, " "))
- }
- }
-}
-
-func (g *Game) executeExits(sess *net.Session, args []string, rawInput string) {
- g.doExits(sess)
-}
-
-func (g *Game) executeMap(sess *net.Session, args []string, rawInput string) {
- g.doMap(sess)
-}
-
-func (g *Game) executeQueued(sess *net.Session, args []string, rawInput string) {
- g.doQueued(sess)
-}
-
-func (g *Game) executeHelp(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- g.doHelp(sess, "")
- } else {
- g.doHelp(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeGather(sess *net.Session, args []string, rawInput string) {
- verb := strings.TrimSpace(rawInput)
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- target := g.resolveDefaultTarget(p.RoomID, verb)
- if target == "" {
- sess.WriteLine(fmt.Sprintf("%s what?", verb))
- return
- }
- g.startAction(sess, verb, target)
- } else {
- g.startAction(sess, verb, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeUse(sess *net.Session, args []string, rawInput string) {
- if g.tryFinishingBlow(sess, strings.Join(args, " ")) {
- return
- }
- g.doUse(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeCook(sess *net.Session, args []string, rawInput string) {
- g.doCook(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeSmelt(sess *net.Session, args []string, rawInput string) {
- g.doSmelt(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeSmith(sess *net.Session, args []string, rawInput string) {
- g.doSmith(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeCraft(sess *net.Session, args []string, rawInput string) {
- g.doCraft(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeEat(sess *net.Session, args []string, rawInput string) {
- g.doEat(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeDrink(sess *net.Session, args []string, rawInput string) {
- g.doDrink(sess, args)
-}
-
-func (g *Game) executeFletch(sess *net.Session, args []string, rawInput string) {
- g.doFletch(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeClean(sess *net.Session, args []string, rawInput string) {
- g.doClean(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeMix(sess *net.Session, args []string, rawInput string) {
- g.doMix(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeIdentify(sess *net.Session, args []string, rawInput string) {
- g.doIdentify(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeAutotrigger(sess *net.Session, args []string, rawInput string) {
- g.doAutotrigger(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeMods(sess *net.Session, args []string, rawInput string) {
- showAll := len(args) > 0 && args[0] == "all"
- g.doMods(sess, showAll)
-}
-
-func (g *Game) executeSneak(sess *net.Session, args []string, rawInput string) {
- g.doSneak(sess)
-}
-
-func (g *Game) executeTrigger(sess *net.Session, args []string, rawInput string) {
- g.doTrigger(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeTalk(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- sess.WriteLine("Talk to whom?")
- } else {
- g.startAction(sess, "talk", strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeBurn(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- g.doBurn(sess, p, strings.Join(args, " "))
-}
-
-func (g *Game) executeStoke(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- g.doStoke(sess, p, strings.Join(args, " "))
-}
-
-func (g *Game) executeAlias(sess *net.Session, args []string, rawInput string) {
- g.doAlias(sess, args)
-}
-
-func (g *Game) executeUnalias(sess *net.Session, args []string, rawInput string) {
- g.doUnalias(sess, args)
-}
-
-func (g *Game) executeSearch(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- sess.WriteLine("Search what?")
- } else {
- g.doSearch(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeSteal(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- g.doSteal(sess, "")
- } else {
- g.doSteal(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executePlant(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- sess.WriteLine("Plant what?")
- } else {
- g.doPlant(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeHarvest(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- g.doHarvest(sess, "")
- } else {
- g.doHarvest(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeRake(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- g.doRake(sess, "")
- } else {
- g.doRake(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeWater(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- g.doWater(sess, "")
- } else {
- g.doWater(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeCure(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- if len(args) == 0 {
- g.doCure(sess, "")
- } else {
- g.doCure(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeInspect(sess *net.Session, args []string, rawInput string) {
- if len(args) == 0 {
- g.doInspect(sess, "")
- } else {
- g.doInspect(sess, strings.Join(args, " "))
- }
-}
-
-func (g *Game) executeWalk(sess *net.Session, args []string, rawInput string) {
- g.doWalk(sess, args)
-}
-
-func (g *Game) executeBank(sess *net.Session, args []string, rawInput string) {
- g.doBank(sess)
-}
-
-func (g *Game) executeConstruct(sess *net.Session, args []string, rawInput string) {
- g.doConstruct(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeJack(sess *net.Session, args []string, rawInput string) {
- p := sess.Player
- g.cancelAction(p)
- g.doJack(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeWear(sess *net.Session, args []string, rawInput string) {
- g.doWear(sess, strings.Join(args, " "))
-}
-
-func (g *Game) executeRemove(sess *net.Session, args []string, rawInput string) {
- g.doRemove(sess, strings.Join(args, " "))
-}