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authorhistoria <[not public]>2026-06-25 15:40:48 -0400
committerhistoria <[not public]>2026-06-25 15:40:48 -0400
commitabd612c15799f604e671e83dc7c410ed2b44185f (patch)
tree0597ca92350de73aac2a7cf26b2f2d6595dac0cc /internal/game/cmd_estate_directory.go
parent2725e2927a1595c7b100d942d1f14146252adeb7 (diff)
downloadthehouseoficarus-abd612c15799f604e671e83dc7c410ed2b44185f.tar.gz
slop refactor
Diffstat (limited to 'internal/game/cmd_estate_directory.go')
-rw-r--r--internal/game/cmd_estate_directory.go6
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/cmd_estate_directory.go b/internal/game/cmd_estate_directory.go
index ca28018..5a4423b 100644
--- a/internal/game/cmd_estate_directory.go
+++ b/internal/game/cmd_estate_directory.go
@@ -7,7 +7,7 @@ import (
"sort"
"strings"
- "thehouseoficarus/internal/action"
+ "thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/net"
"thehouseoficarus/internal/player"
@@ -72,11 +72,11 @@ func (g *Game) showEstateDirectoryTalk(sess *net.Session, p *player.Player, home
sess.WriteLine(" You are a registered homeowner in this neighborhood.")
sess.WriteLine(" Type 'enter' to go to your house, or 'leave' to step away.")
sess.State = net.StateTalk
- p.Action = &action.Action{
+ p.Action = &behavior.Action{
Type: "talk",
TargetID: "estate_directory",
TargetName: "Estate Directory",
- Data: &action.TalkData{Node: "start", EstateDirectory: true},
+ Data: &behavior.TalkData{Node: "start", EstateDirectory: true},
}
sess.Write("\nChoice: ")
return