From abd612c15799f604e671e83dc7c410ed2b44185f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 25 Jun 2026 15:40:48 -0400 Subject: slop refactor --- internal/game/cmd_estate_directory.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/cmd_estate_directory.go') diff --git a/internal/game/cmd_estate_directory.go b/internal/game/cmd_estate_directory.go index ca28018..5a4423b 100644 --- a/internal/game/cmd_estate_directory.go +++ b/internal/game/cmd_estate_directory.go @@ -7,7 +7,7 @@ import ( "sort" "strings" - "thehouseoficarus/internal/action" + "thehouseoficarus/internal/behavior" "thehouseoficarus/internal/net" "thehouseoficarus/internal/player" @@ -72,11 +72,11 @@ func (g *Game) showEstateDirectoryTalk(sess *net.Session, p *player.Player, home sess.WriteLine(" You are a registered homeowner in this neighborhood.") sess.WriteLine(" Type 'enter' to go to your house, or 'leave' to step away.") sess.State = net.StateTalk - p.Action = &action.Action{ + p.Action = &behavior.Action{ Type: "talk", TargetID: "estate_directory", TargetName: "Estate Directory", - Data: &action.TalkData{Node: "start", EstateDirectory: true}, + Data: &behavior.TalkData{Node: "start", EstateDirectory: true}, } sess.Write("\nChoice: ") return -- cgit v1.2.3