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authorhistoria <[not public]>2026-06-22 04:24:11 -0400
committerhistoria <[not public]>2026-06-22 04:24:11 -0400
commit5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629 (patch)
tree18f500ca3492ba206a3f66e2f01146b05a1675b2 /internal/game/cmd_colortable.go
parent7f07c7236578e1a7bcef0282ff9d7f5bf8c7c045 (diff)
downloadthehouseoficarus-5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629.tar.gz
feat: map now only reveals with exploration. players can set custom map symbols.
Diffstat (limited to 'internal/game/cmd_colortable.go')
-rw-r--r--internal/game/cmd_colortable.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/cmd_colortable.go b/internal/game/cmd_colortable.go
index 86299dc..baa30e8 100644
--- a/internal/game/cmd_colortable.go
+++ b/internal/game/cmd_colortable.go
@@ -11,14 +11,14 @@ import (
func (g *Game) doColortable(sess *net.Session) {
mode := g.colorMode(sess)
if mode == "none" || mode == "" {
- sess.WriteLine("\nEnable colors first: option color ansi (or xterm256)")
+ sess.WriteLine("Enable colors first: option color ansi (or xterm256)")
return
}
p := sess.Player
unicode := p.OptionBool("unicode")
- sess.WriteLine(fmt.Sprintf("\nColor mode: %s", mode))
+ sess.WriteLine(fmt.Sprintf("Color mode: %s", mode))
sess.WriteLine("")
writeSectionHeader(sess, "Foreground Colors", unicode)