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| author | historia <[not public]> | 2026-06-22 04:24:11 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-22 04:24:11 -0400 |
| commit | 5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629 (patch) | |
| tree | 18f500ca3492ba206a3f66e2f01146b05a1675b2 /internal/game/cmd_colortable.go | |
| parent | 7f07c7236578e1a7bcef0282ff9d7f5bf8c7c045 (diff) | |
| download | thehouseoficarus-5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629.tar.gz | |
feat: map now only reveals with exploration. players can set custom map symbols.
Diffstat (limited to 'internal/game/cmd_colortable.go')
| -rw-r--r-- | internal/game/cmd_colortable.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/cmd_colortable.go b/internal/game/cmd_colortable.go index 86299dc..baa30e8 100644 --- a/internal/game/cmd_colortable.go +++ b/internal/game/cmd_colortable.go @@ -11,14 +11,14 @@ import ( func (g *Game) doColortable(sess *net.Session) { mode := g.colorMode(sess) if mode == "none" || mode == "" { - sess.WriteLine("\nEnable colors first: option color ansi (or xterm256)") + sess.WriteLine("Enable colors first: option color ansi (or xterm256)") return } p := sess.Player unicode := p.OptionBool("unicode") - sess.WriteLine(fmt.Sprintf("\nColor mode: %s", mode)) + sess.WriteLine(fmt.Sprintf("Color mode: %s", mode)) sess.WriteLine("") writeSectionHeader(sess, "Foreground Colors", unicode) |
