From 5b9a75a1520a198c9c6b1f1f55e05c9f4aab5629 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Mon, 22 Jun 2026 04:24:11 -0400 Subject: feat: map now only reveals with exploration. players can set custom map symbols. --- internal/game/cmd_colortable.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/cmd_colortable.go') diff --git a/internal/game/cmd_colortable.go b/internal/game/cmd_colortable.go index 86299dc..baa30e8 100644 --- a/internal/game/cmd_colortable.go +++ b/internal/game/cmd_colortable.go @@ -11,14 +11,14 @@ import ( func (g *Game) doColortable(sess *net.Session) { mode := g.colorMode(sess) if mode == "none" || mode == "" { - sess.WriteLine("\nEnable colors first: option color ansi (or xterm256)") + sess.WriteLine("Enable colors first: option color ansi (or xterm256)") return } p := sess.Player unicode := p.OptionBool("unicode") - sess.WriteLine(fmt.Sprintf("\nColor mode: %s", mode)) + sess.WriteLine(fmt.Sprintf("Color mode: %s", mode)) sess.WriteLine("") writeSectionHeader(sess, "Foreground Colors", unicode) -- cgit v1.2.3