From 69d8757ad983697cdc9182fdcc1cdb612a77fb41 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 10 Jun 2026 04:44:31 -0400 Subject: feat: yaml architecture for complex object interaction --- internal/game/cmd_attack.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'internal/game/cmd_attack.go') diff --git a/internal/game/cmd_attack.go b/internal/game/cmd_attack.go index ebf88ac..4e2d2c0 100644 --- a/internal/game/cmd_attack.go +++ b/internal/game/cmd_attack.go @@ -454,7 +454,7 @@ func (g *Game) respawnMob(instanceID string) { if g.Hub != nil { for _, sess := range g.Hub.PlayersInRoom(homeRoom) { if p, ok := sess.Player.(*player.Player); ok && p.Toggles["mobspawn"] { - sess.WriteLine(fmt.Sprintf("\n%s (level %d) enters the area.", mobDisplayName(inst, false), mobCombatLevel(inst))) + sess.WriteLine(fmt.Sprintf("\n%s (level %d) spawns in the area.", mobDisplayName(inst, false), mobCombatLevel(inst))) } } } -- cgit v1.2.3