diff options
| author | historia <[not public]> | 2026-10-06 12:57:23 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-06 12:57:23 -0400 |
| commit | 9666676766bf21364f4fc4d0d1d336e72f2a91b4 (patch) | |
| tree | 0cade34091d7602790dc38cd44053f0b74bbadf2 /internal/game/blackjack_rules.go | |
| parent | 4bc1daaf259e0c19c5fe4a12ec8bc7f6e5a735c1 (diff) | |
| download | thehouseoficarus-9666676766bf21364f4fc4d0d1d336e72f2a91b4.tar.gz | |
refactor: split casino.go, dedup helpers, remove audit docs
Diffstat (limited to 'internal/game/blackjack_rules.go')
| -rw-r--r-- | internal/game/blackjack_rules.go | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/internal/game/blackjack_rules.go b/internal/game/blackjack_rules.go index f163fb8..2a0712d 100644 --- a/internal/game/blackjack_rules.go +++ b/internal/game/blackjack_rules.go @@ -7,37 +7,6 @@ import ( "thehouseoficarus/internal/net" ) -// Tables are room fixtures in their own right, not authored scenery objects. -// Each game resolves through the shared details view; the felt games append -// their per-table rule card there. -func (g *Game) lookBlackjackTable(sess *net.Session, target string) bool { - return g.lookCasinoTable(sess, target, casino.GameBlackjack) -} - -func (g *Game) lookBaccaratTable(sess *net.Session, target string) bool { - return g.lookCasinoTable(sess, target, casino.GameBaccarat) -} - -func (g *Game) lookCrapsTable(sess *net.Session, target string) bool { - return g.lookCasinoTable(sess, target, casino.GameCraps) -} - -func (g *Game) lookBigSixTable(sess *net.Session, target string) bool { - return g.lookCasinoTable(sess, target, casino.GameBigSix) -} - -func (g *Game) lookRouletteTable(sess *net.Session, target string) bool { - return g.lookCasinoTable(sess, target, casino.GameRoulette) -} - -func (g *Game) lookPlinkoTable(sess *net.Session, target string) bool { - return g.lookCasinoTable(sess, target, casino.GamePlinko) -} - -func (g *Game) lookPaiGowTable(sess *net.Session, target string) bool { - return g.lookCasinoTable(sess, target, casino.GamePaiGow) -} - // A cabinet's published pay table is public; another player's cards are not. func (g *Game) lookVideoPokerCabinet(sess *net.Session, target string) bool { if g.Casino == nil || sess.Player == nil { |
