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| author | historia <[not public]> | 2026-06-14 22:38:23 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-14 22:38:23 -0400 |
| commit | a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 (patch) | |
| tree | 89601a502bbfcb50302cf03f09b6febc6040eeb0 /internal/game/action_toggle.go | |
| parent | 1aba2bdd23aebed4032333e74aa553c40a31fcbd (diff) | |
| download | thehouseoficarus-a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77.tar.gz | |
feat: fractional ticks and server game_speed implemented. potentially insanely janky.
Diffstat (limited to 'internal/game/action_toggle.go')
| -rw-r--r-- | internal/game/action_toggle.go | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/internal/game/action_toggle.go b/internal/game/action_toggle.go index 3818d0d..f20d03c 100644 --- a/internal/game/action_toggle.go +++ b/internal/game/action_toggle.go @@ -34,6 +34,8 @@ func (g *Game) startToggle(sess *net.Session, p *player.Player, obj *object.Obje g.WorldFlags[flag] = val } + p.ActionState = &ActionState{Type: ActionToggling, TargetName: obj.Name} + sess.WriteLine(fmt.Sprintf("\n%s", cfg.Message)) if g.Hub != nil { |
