From a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 22:38:23 -0400 Subject: feat: fractional ticks and server game_speed implemented. potentially insanely janky. --- internal/game/action_toggle.go | 2 ++ 1 file changed, 2 insertions(+) (limited to 'internal/game/action_toggle.go') diff --git a/internal/game/action_toggle.go b/internal/game/action_toggle.go index 3818d0d..f20d03c 100644 --- a/internal/game/action_toggle.go +++ b/internal/game/action_toggle.go @@ -34,6 +34,8 @@ func (g *Game) startToggle(sess *net.Session, p *player.Player, obj *object.Obje g.WorldFlags[flag] = val } + p.ActionState = &ActionState{Type: ActionToggling, TargetName: obj.Name} + sess.WriteLine(fmt.Sprintf("\n%s", cfg.Message)) if g.Hub != nil { -- cgit v1.2.3