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authorhistoria <[not public]>2026-06-18 20:26:03 -0400
committerhistoria <[not public]>2026-06-18 20:26:03 -0400
commit97a1a908b9e6e6d3516628c139c9b64262b4fe08 (patch)
treed82953974edbfb4051dff1a48f1b264b9c264d28 /internal/game/action_gather.go
parent17e7725f252c7f5d3be2e9c37d62751c631f196f (diff)
downloadthehouseoficarus-97a1a908b9e6e6d3516628c139c9b64262b4fe08.tar.gz
feat: crafting roughly implemented (leather, gems, gold, clay, spinning).
Diffstat (limited to 'internal/game/action_gather.go')
-rw-r--r--internal/game/action_gather.go5
1 files changed, 5 insertions, 0 deletions
diff --git a/internal/game/action_gather.go b/internal/game/action_gather.go
index ffd30e1..8b45129 100644
--- a/internal/game/action_gather.go
+++ b/internal/game/action_gather.go
@@ -180,6 +180,11 @@ func (g *Game) advanceGather(sess *net.Session, p *player.Player) {
_, shared := p.Action.Data["deplete_timer"]
if step == 0 {
+ if p.FirstFreeSlot() == -1 {
+ sess.WriteLine(g.colorize(sess, "error", "Your inventory is too full!"))
+ g.CancelAction(p)
+ return
+ }
if cfg.Bait != "" {
if !p.HasItem(cfg.Bait) {
baitName := cfg.Bait