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| author | historia <[not public]> | 2026-06-21 02:26:57 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-21 02:26:57 -0400 |
| commit | e4bc2de6e6aa507044a6a75b4c1954974539a857 (patch) | |
| tree | 608f22548bf2b6a1a4b02bedad05ec7f3a3aa3f2 /internal/game/action_agility.go | |
| parent | c36c1dc0c65e65b4d6ee53df6bbcc3a860eb6e4b (diff) | |
| download | thehouseoficarus-e4bc2de6e6aa507044a6a75b4c1954974539a857.tar.gz | |
feat: combat health bar. color improvements.
Diffstat (limited to 'internal/game/action_agility.go')
| -rw-r--r-- | internal/game/action_agility.go | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/internal/game/action_agility.go b/internal/game/action_agility.go index 43c9cfd..f916a8d 100644 --- a/internal/game/action_agility.go +++ b/internal/game/action_agility.go @@ -140,13 +140,13 @@ func (g *Game) obstacleFail(sess *net.Session, p *player.Player, data map[string damage = failMin + rand.Intn(failMax-failMin+1) } - sess.WriteLine(g.colorize(sess, "damage", "You slip and fall!")) + sess.WriteLine(g.colorize(sess, "damage_taken", "You slip and fall!")) p.HP -= damage if p.HP < 1 { p.HP = 1 } - sess.WriteLine(g.colorize(sess, "damage", + sess.WriteLine(g.colorize(sess, "damage_taken", fmt.Sprintf("You take %d damage. HP: %d/%d", damage, p.HP, p.MaxHP()))) g.AccountStore.SaveCharacter(p) |
