From e4bc2de6e6aa507044a6a75b4c1954974539a857 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 21 Jun 2026 02:26:57 -0400 Subject: feat: combat health bar. color improvements. --- internal/game/action_agility.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'internal/game/action_agility.go') diff --git a/internal/game/action_agility.go b/internal/game/action_agility.go index 43c9cfd..f916a8d 100644 --- a/internal/game/action_agility.go +++ b/internal/game/action_agility.go @@ -140,13 +140,13 @@ func (g *Game) obstacleFail(sess *net.Session, p *player.Player, data map[string damage = failMin + rand.Intn(failMax-failMin+1) } - sess.WriteLine(g.colorize(sess, "damage", "You slip and fall!")) + sess.WriteLine(g.colorize(sess, "damage_taken", "You slip and fall!")) p.HP -= damage if p.HP < 1 { p.HP = 1 } - sess.WriteLine(g.colorize(sess, "damage", + sess.WriteLine(g.colorize(sess, "damage_taken", fmt.Sprintf("You take %d damage. HP: %d/%d", damage, p.HP, p.MaxHP()))) g.AccountStore.SaveCharacter(p) -- cgit v1.2.3