diff options
| author | historia <[not public]> | 2026-06-19 18:20:26 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-19 18:20:26 -0400 |
| commit | 0ea4eec5dd2122c6704216971eb1249276297867 (patch) | |
| tree | 430fbbef04e837820f1d031c190f52ecd6112e25 /internal/game/action_agility.go | |
| parent | 3a58125d14bb307f861b38c6c5b0a63babde7e08 (diff) | |
| download | thehouseoficarus-0ea4eec5dd2122c6704216971eb1249276297867.tar.gz | |
shop fixes, 'toggle' completely removed, movement speed increased
Diffstat (limited to 'internal/game/action_agility.go')
| -rw-r--r-- | internal/game/action_agility.go | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/internal/game/action_agility.go b/internal/game/action_agility.go index 089f026..37fbab9 100644 --- a/internal/game/action_agility.go +++ b/internal/game/action_agility.go @@ -68,7 +68,7 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { ticksPerPhase := data["ticks_per_phase"].(float64) if phase >= len(messages) { - g.CancelAction(p) + g.cancelAction(p) return } @@ -95,10 +95,7 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { courseID := data["course_id"].(string) if obstacleXP > 0 { - if newLevel := p.AddSkillXP(player.Agility, obstacleXP); newLevel > 0 { - sess.WriteLine(g.colorize(sess, "level_up", - fmt.Sprintf("*** You are now level %d agility! ***", newLevel))) - } + g.awardSkillXP(sess, p, player.Agility, obstacleXP) if p.OptionBool("xp_drops") { sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("(+%dxp %s)", obstacleXP, player.SkillAbbr[player.Agility]))) @@ -109,10 +106,7 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { if isLastObstacle { if completionXP > 0 { - if newLevel := p.AddSkillXP(player.Agility, completionXP); newLevel > 0 { - sess.WriteLine(g.colorize(sess, "level_up", - fmt.Sprintf("*** You are now level %d agility! ***", newLevel))) - } + g.awardSkillXP(sess, p, player.Agility, completionXP) if p.OptionBool("xp_drops") { sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("(+%dxp %s course bonus)", completionXP, player.SkillAbbr[player.Agility]))) @@ -127,10 +121,10 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { sess.WriteLine(g.colorize(sess, "broadcast", fmt.Sprintf("Course complete! %s lap %d finished.", courseName, laps))) - g.CancelAction(p) + g.cancelAction(p) g.teleportPlayer(sess, p, startRoom) } else { - g.CancelAction(p) + g.cancelAction(p) g.teleportPlayer(sess, p, nextRoom) } @@ -162,7 +156,7 @@ func (g *Game) obstacleFail(sess *net.Session, p *player.Player, data map[string fmt.Sprintf("You take %d damage. HP: %d/%d", damage, p.HP, p.MaxHP()))) g.AccountStore.SaveCharacter(p) - g.CancelAction(p) + g.cancelAction(p) g.teleportPlayer(sess, p, startRoom) } |
