From 0ea4eec5dd2122c6704216971eb1249276297867 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 19 Jun 2026 18:20:26 -0400 Subject: shop fixes, 'toggle' completely removed, movement speed increased --- internal/game/action_agility.go | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) (limited to 'internal/game/action_agility.go') diff --git a/internal/game/action_agility.go b/internal/game/action_agility.go index 089f026..37fbab9 100644 --- a/internal/game/action_agility.go +++ b/internal/game/action_agility.go @@ -68,7 +68,7 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { ticksPerPhase := data["ticks_per_phase"].(float64) if phase >= len(messages) { - g.CancelAction(p) + g.cancelAction(p) return } @@ -95,10 +95,7 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { courseID := data["course_id"].(string) if obstacleXP > 0 { - if newLevel := p.AddSkillXP(player.Agility, obstacleXP); newLevel > 0 { - sess.WriteLine(g.colorize(sess, "level_up", - fmt.Sprintf("*** You are now level %d agility! ***", newLevel))) - } + g.awardSkillXP(sess, p, player.Agility, obstacleXP) if p.OptionBool("xp_drops") { sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("(+%dxp %s)", obstacleXP, player.SkillAbbr[player.Agility]))) @@ -109,10 +106,7 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { if isLastObstacle { if completionXP > 0 { - if newLevel := p.AddSkillXP(player.Agility, completionXP); newLevel > 0 { - sess.WriteLine(g.colorize(sess, "level_up", - fmt.Sprintf("*** You are now level %d agility! ***", newLevel))) - } + g.awardSkillXP(sess, p, player.Agility, completionXP) if p.OptionBool("xp_drops") { sess.WriteLine(g.colorize(sess, "xp", fmt.Sprintf("(+%dxp %s course bonus)", completionXP, player.SkillAbbr[player.Agility]))) @@ -127,10 +121,10 @@ func (g *Game) advanceObstacle(sess *net.Session, p *player.Player) { sess.WriteLine(g.colorize(sess, "broadcast", fmt.Sprintf("Course complete! %s lap %d finished.", courseName, laps))) - g.CancelAction(p) + g.cancelAction(p) g.teleportPlayer(sess, p, startRoom) } else { - g.CancelAction(p) + g.cancelAction(p) g.teleportPlayer(sess, p, nextRoom) } @@ -162,7 +156,7 @@ func (g *Game) obstacleFail(sess *net.Session, p *player.Player, data map[string fmt.Sprintf("You take %d damage. HP: %d/%d", damage, p.HP, p.MaxHP()))) g.AccountStore.SaveCharacter(p) - g.CancelAction(p) + g.cancelAction(p) g.teleportPlayer(sess, p, startRoom) } -- cgit v1.2.3