From e6b4cb9f5816c6ee239233bc85f74ee446a161c2 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 16:37:45 -0400 Subject: feat: shop system overhauled, gui conversation tree editor overhauled --- internal/game/act_steal.go | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'internal/game/act_steal.go') diff --git a/internal/game/act_steal.go b/internal/game/act_steal.go index 1c76474..f5d3dbf 100644 --- a/internal/game/act_steal.go +++ b/internal/game/act_steal.go @@ -28,7 +28,7 @@ func (g *Game) executeSteal(sess *net.Session, args []string, rawInput string) { var stallGuardTalk = &behavior.TalkConfig{ Nodes: map[string]behavior.TalkNode{ "start": { - Message: behavior.MessageList{"Caught you red-handed! You have three options, thief."}, + Messages: []string{"Caught you red-handed! You have three options, thief."}, Options: []behavior.TalkOption{ {Text: "\"I'll pay a fine. (500 credits)\"", Goto: "bribe", Condition: &behavior.Condition{MinCredits: 500}}, {Text: "\"Take me to jail.\"", Goto: "jail"}, @@ -36,17 +36,17 @@ var stallGuardTalk = &behavior.TalkConfig{ }, }, "bribe": { - Message: behavior.MessageList{"Smart choice. Hand over 500 credits and we'll forget this happened."}, - Action: &behavior.NodeAction{Cost: 500}, + Messages: []string{"Smart choice. Hand over 500 credits and we'll forget this happened."}, + Action: &behavior.NodeAction{Credits: -500}, Options: []behavior.TalkOption{{Text: "\"Fine, take it.\""}}, }, "jail": { - Message: behavior.MessageList{"Off to the detention cell with you!"}, + Messages: []string{"Off to the detention cell with you!"}, Action: &behavior.NodeAction{Teleport: 162}, Options: []behavior.TalkOption{{Text: "(You are dragged away)"}}, }, "fight": { - Message: behavior.MessageList{"Then defend yourself!"}, + Messages: []string{"Then defend yourself!"}, Action: &behavior.NodeAction{SetFlags: map[string]any{"guard_hostile": true}}, Options: []behavior.TalkOption{{Text: "(The guard attacks!)"}}, }, -- cgit v1.2.3