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| author | historia <[not public]> | 2026-07-09 22:15:54 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-09 22:15:54 -0400 |
| commit | ecba7f726f70b37126d852c38c7e3eec7b04d730 (patch) | |
| tree | 9129215c6e5015336fde1116395336d82bb952d1 /internal/game/act_state.go | |
| parent | b3d4c616f59ad2519f3a0b77e3b47d6571cd2486 (diff) | |
| download | thehouseoficarus-ecba7f726f70b37126d852c38c7e3eec7b04d730.tar.gz | |
feat: old standalone trigger systems completely unified into trigger->condition->action system
Diffstat (limited to 'internal/game/act_state.go')
| -rw-r--r-- | internal/game/act_state.go | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/internal/game/act_state.go b/internal/game/act_state.go index 130b088..73ecd57 100644 --- a/internal/game/act_state.go +++ b/internal/game/act_state.go @@ -81,8 +81,6 @@ func (g *Game) playerActionDisplay(p *player.Player) string { return "constructing some " + a.TargetName case behavior.TypeTriggerModule: return "triggering " + a.TargetName - case behavior.TypeInteractionSeq: - return "using " + a.TargetName } } |
