From ecba7f726f70b37126d852c38c7e3eec7b04d730 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 9 Jul 2026 22:15:54 -0400 Subject: feat: old standalone trigger systems completely unified into trigger->condition->action system --- internal/game/act_state.go | 2 -- 1 file changed, 2 deletions(-) (limited to 'internal/game/act_state.go') diff --git a/internal/game/act_state.go b/internal/game/act_state.go index 130b088..73ecd57 100644 --- a/internal/game/act_state.go +++ b/internal/game/act_state.go @@ -81,8 +81,6 @@ func (g *Game) playerActionDisplay(p *player.Player) string { return "constructing some " + a.TargetName case behavior.TypeTriggerModule: return "triggering " + a.TargetName - case behavior.TypeInteractionSeq: - return "using " + a.TargetName } } -- cgit v1.2.3