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authorhistoria <[not public]>2026-07-17 18:36:31 -0400
committerhistoria <[not public]>2026-07-17 18:36:31 -0400
commite6d0d46ac9977e77c7f19f41121ec466a3c53e56 (patch)
tree86063e0dfda2206ccdda1b8e1070dc4da7dea9d9 /internal/game/act_state.go
parent6e6c4a157564100249bb58f412485055bb2d10cf (diff)
downloadthehouseoficarus-e6d0d46ac9977e77c7f19f41121ec466a3c53e56.tar.gz
feat: update mob flee mechanics with new energy system
Diffstat (limited to 'internal/game/act_state.go')
-rw-r--r--internal/game/act_state.go3
1 files changed, 3 insertions, 0 deletions
diff --git a/internal/game/act_state.go b/internal/game/act_state.go
index 335ecfb..9ee4d27 100644
--- a/internal/game/act_state.go
+++ b/internal/game/act_state.go
@@ -19,6 +19,9 @@ func (g *Game) playerActionDisplay(p *player.Player) string {
if p.MoveTicks > 0 {
return "heading " + p.MoveDirection
}
+ if p.EscapeDir != "" {
+ return "preparing to flee"
+ }
if len(p.WalkSequence) > 0 {
return "walking somewhere with a purpose!"
}