From e6d0d46ac9977e77c7f19f41121ec466a3c53e56 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 18:36:31 -0400 Subject: feat: update mob flee mechanics with new energy system --- internal/game/act_state.go | 3 +++ 1 file changed, 3 insertions(+) (limited to 'internal/game/act_state.go') diff --git a/internal/game/act_state.go b/internal/game/act_state.go index 335ecfb..9ee4d27 100644 --- a/internal/game/act_state.go +++ b/internal/game/act_state.go @@ -19,6 +19,9 @@ func (g *Game) playerActionDisplay(p *player.Player) string { if p.MoveTicks > 0 { return "heading " + p.MoveDirection } + if p.EscapeDir != "" { + return "preparing to flee" + } if len(p.WalkSequence) > 0 { return "walking somewhere with a purpose!" } -- cgit v1.2.3