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authorhistoria <[not public]>2026-07-01 22:30:31 -0400
committerhistoria <[not public]>2026-07-01 22:30:31 -0400
commitc14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch)
tree75070293fe2535b594ac72e501cbf08a3f1146e0 /internal/game/act_state.go
parent8eec7b75ff9c8c368b252373db45fb891732d2ca (diff)
downloadthehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
Diffstat (limited to 'internal/game/act_state.go')
-rw-r--r--internal/game/act_state.go10
1 files changed, 5 insertions, 5 deletions
diff --git a/internal/game/act_state.go b/internal/game/act_state.go
index c4ccaba..efc5f7d 100644
--- a/internal/game/act_state.go
+++ b/internal/game/act_state.go
@@ -81,11 +81,11 @@ func (g *Game) playerActionDisplay(p *player.Player) string {
return "mixing some " + a.TargetName
case behavior.TypeConstruct:
return "constructing some " + a.TargetName
- case behavior.TypeTriggerModule:
- return "triggering " + a.TargetName
- case behavior.TypeUseInteraction:
- return "using " + a.TargetName
- }
+ case behavior.TypeTriggerModule:
+ return "triggering " + a.TargetName
+ case behavior.TypeUseInteraction:
+ return "using " + a.TargetName
+ }
}
if a := p.BackgroundAction; a != nil {