From c14c2e403c75a913e1a6d962fb6fe64f013adae5 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 1 Jul 2026 22:30:31 -0400 Subject: fix: combat formulas and mob attack types (mobs switch attack styles if safespotting) --- internal/game/act_state.go | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'internal/game/act_state.go') diff --git a/internal/game/act_state.go b/internal/game/act_state.go index c4ccaba..efc5f7d 100644 --- a/internal/game/act_state.go +++ b/internal/game/act_state.go @@ -81,11 +81,11 @@ func (g *Game) playerActionDisplay(p *player.Player) string { return "mixing some " + a.TargetName case behavior.TypeConstruct: return "constructing some " + a.TargetName - case behavior.TypeTriggerModule: - return "triggering " + a.TargetName - case behavior.TypeUseInteraction: - return "using " + a.TargetName - } + case behavior.TypeTriggerModule: + return "triggering " + a.TargetName + case behavior.TypeUseInteraction: + return "using " + a.TargetName + } } if a := p.BackgroundAction; a != nil { -- cgit v1.2.3