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authorhistoria <[not public]>2026-07-17 19:24:41 -0400
committerhistoria <[not public]>2026-07-17 19:24:41 -0400
commit38c4982bfc089f856b6bfb7749d60d5daa2cc483 (patch)
treeeae624386347ab3220e99e77c6004fca8d8c8c2e /internal/game/act_state.go
parented0d9332def127b2fefebe80a4992a875cc7e521 (diff)
downloadthehouseoficarus-38c4982bfc089f856b6bfb7749d60d5daa2cc483.tar.gz
feat: add automatic flee on third failed flee attempt
Diffstat (limited to 'internal/game/act_state.go')
-rw-r--r--internal/game/act_state.go3
1 files changed, 0 insertions, 3 deletions
diff --git a/internal/game/act_state.go b/internal/game/act_state.go
index 9ee4d27..335ecfb 100644
--- a/internal/game/act_state.go
+++ b/internal/game/act_state.go
@@ -19,9 +19,6 @@ func (g *Game) playerActionDisplay(p *player.Player) string {
if p.MoveTicks > 0 {
return "heading " + p.MoveDirection
}
- if p.EscapeDir != "" {
- return "preparing to flee"
- }
if len(p.WalkSequence) > 0 {
return "walking somewhere with a purpose!"
}