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authorhistoria <[not public]>2026-06-25 20:33:47 -0400
committerhistoria <[not public]>2026-06-25 20:33:47 -0400
commit84d74ca4351a97148ad8339676f9df7946bc21fb (patch)
treea9f50ac56e8bbcdf2b307ef6f7143b67bce46c61 /internal/game/act_fletch.go
parentc55d0e4150b23f2c5c9f96bbc3d4dc2fc6dbaa36 (diff)
downloadthehouseoficarus-84d74ca4351a97148ad8339676f9df7946bc21fb.tar.gz
feat: trigger system for scripted events added.
Diffstat (limited to 'internal/game/act_fletch.go')
-rw-r--r--internal/game/act_fletch.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/game/act_fletch.go b/internal/game/act_fletch.go
index 78a19ad..e85f2c1 100644
--- a/internal/game/act_fletch.go
+++ b/internal/game/act_fletch.go
@@ -12,7 +12,7 @@ import (
func (g *Game) startFletchAction(sess *net.Session, p *player.Player, def *item.ItemDef, count int) {
p.EnsureFlags()
- p.Flags["last_fletch"] = def.ID
+ g.setPlayerFlag(p, "last_fletch", def.ID)
g.AccountStore.SaveCharacter(p)
if def.FirstCraft().Wait <= 0 {